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At the Edge of the Empire. As Action: Opposed Skulduggery check against any onlookers Vigilance to deposit dose in meal without being noticed Bio-Chemie Antidote Set 1 5 DS: 50 Chars using an Antidote set reduce difficulty to resist poison check by 2 min.
Bio-Chemie Bacta 1 20 1 1 Liter Bacta provides greatly accelerated healing rates. EotE S. Bio-Chemie Stimpack 0 25 1 — As Maneuver: inject. It takes the body a day to process the stimpacks. Bio-Chemie Synthskin or flesh — 10 1 — 1 use items. Can be used as first aid to treat cuts and bruises. Harness with auto-hypo with behavior controlling drugs Mounting harness Survival 3 check, difficulty can be reduced by 1 with Knowledge Xeno check.
Harness grants 2 Blue to any Survival check made to controll the beast.Enable wow mouse
Pacified beasts also gain 1 Blue to Diszipline checks. Do not work on sentient beings! Bio-Chemie Cerebral Stabilizer 3 2.
A full face helmet with 4 lines injected into patients neck. Applying requires a Medicine 2 check.Sign In Don't have an account?
Start a Wiki. Contents [ show ]. Categories :. Cancel Save. Remote Activation Controller Short Range. Remote Activation Controller Long Range. Synthetic Anesthetic 1 dose. Synthetic Neuroparalytic 1 dose. Synthetic Neurotoxin 1 dose.Sussidi attribuiti al personale importo superiore a 1.000 euro
Nala Tree Frog 12 frogs. Marcan Herb dose cargo container. Ryll dose cargo container. Gunjack Spice 1 dose. Gunjack Spice dose cargo container. Neutron Pixie 1 dose. Neutron Pixie dose cargo container. Corellian Whiskey bottle. Corellian Whiskey 25 bottle case. Whyren's Reserve bottle. Whyren's Reserve 20 bottle case. Ji Rikknit dose cargo container. Cybernetic Brain Implant. Cybernetic Weapon Implant. Prosthetic Replacement Limb. Prosthetic Replacement Organ.
Neuromachine Interface. Biofeedback Regulator. Escape Circuit. Networked Slicing Uplink. Neural Recorder. Surge Override Switch.
General Purpose Scanner. Long-Range Terrain Scanner.Was about to go through and create one for myself, but if the wheel's already been invented Uh, no I had not. This is great. Though I am underwhelmed by the available options for cybernetics.
Drugs and Medical Equipment
I wasn't expecting a ton, but I figured there would be What, specifically, were you expecting? I didn't mean that anything is missing in the linked site. I am sure it has got most, if not all of it, listed. I just hadn't yet tallied up what various cybernetics existed and I had been expecting at least something in the 50ish or more neighborhood.
My dissapointment is with the lacking of items, not in the site you linked to. Also keep in mind that there may be additional gear to come in the future. What we see today might be just the tip of the iceberg, once we get all the career books out there. Given that my first character is a Droid Cyber Tech, I had been hoping for a bit more than twice that number of available items to select from.
In all likelihood, my character probably won't take More Machine than Man at all, unless as a stepping stone on the way to other talents. Please feel free to share them with everyone else here. Don't forget the cybernetics crafting in the back of Special Modifications.
Those skill implants are pretty handy for the price, and with a very high cybernetics cap, you can have implants for your commonly used skills, plus a few that you really want when they come up. You can post now and register later. If you have an account, sign in now to post with your account. Note: Your post will require moderator approval before it will be visible.
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Display as a link instead. Clear editor. Upload or insert images from URL. All rights reserved. Reply to this topic Start new topic. Recommended Posts. Posted May 29, Ascendant campaigns can view previous versions of their pages, see what has changed and who did itand even restore old versions. It's like having a rewind button for your campaign. We've already been saving your edits, so if you upgrade now you will have instant access to your previous versions.
We think you'll have a much more enjoyable experience. At the Edge of the Empire. User gains 2 Blue to Perception checks when attempingt to find a concealed weapon on a person.
Technologie General Purpose Scanner 2 3 — Hand-held device to indicate nearby presence of life-forms, heat fonts, radiation sources, acoustic emissions e. Technologie Scanner Googles 0 3 — Enhance vision through blend of light amplification and thermal imaging.
Allows user to see normally in dark conditions. Releay location, direction and rate of movement to their user. Range depends on obstructions. Allows creation of topographical map, when linked with mapping program.
Sensor range: Long. Usage with Computers 2 check.
Mounted on tri-pod up to 3m high can monitor up to m across, depending on terrain and vegitation. Can track and identify up to 24 targets a time, categorize and rank them in order of threat level and altert operators or sound an alarm.
Grant 1 Blue to any Perception check. Can be addfixxed to datapad or combat scanner and transmitted to remote receiver. Transmit data up to 20km. Can detect and pick up nearly any communication originating with 10 light years of the receiver. Can even be used to track vessels through hyperspace.
Can conceal a number of items with total encumberance of half of size. To find hidden cache: Perception 4 check required — unaware chars may use Vigilance Maschinen Binders 0 25 0 — Simple Restraints Breaking free requires at least Athletics 4 or Coordination 4 check Sicherheit Comm Jammer 4 3 — Small version: Local signals broad: m, focused: 3kmbigger versions up to whole planets.
Cutting through a jammer — difficulty depending on range from jamer to sender. Can be afixed onto most comlinks. They are illegal for civilians to posess! Industrie Restraining Bolt 0 35 0 — Simpliest one cann shutting droid down, better ones: Can override programming of droid.
All can force droid to perform any action they are commanded to do by person holding the controler. Very few more sterner Droids can try to resist with Discipline 4 checks to overcome the effects of the restraining bolt.Has anyone come across a document detailing all equipment from every book released so far in one pretty list? All weapons, armor and other equipment?
Just trying to see if I can save myself some work. Since I have not found any lists like that I have actually started compiling a list of weapons, armor and equipment in an excel-document to save myself and my players from rummaging through multiple books just to see if there is an interesting toy in there somewhere.
I have already done all the EotE books, and will toss in the AoR stuff later. If anyone is interested I can post a link here once it's done.
Surveilance and Security Equipment
Wow, I must be going blind. I've been through the list twice. Once before posting, again just now. Still can't see it. But, anyway, I have the url now so all is good.
You can post now and register later. If you have an account, sign in now to post with your account. Note: Your post will require moderator approval before it will be visible. Paste as plain text instead. Only 75 emoji are allowed. Display as a link instead. Clear editor. Upload or insert images from URL. All rights reserved. List of equipment from all books? Reply to this topic Start new topic. Recommended Posts. Posted September 5, Same for NPCs and Vehicles, has anyone seen a list for those?
Share this post Link to post Share on other sites. Orangekaosoethemensch and 2 others reacted to this. Nice, thanks for that! Posted September 6, Join the conversation You can post now and register later. Reply to this topic Insert image from URL. Go To Topic Listing.
Sign In Sign Up.Post a Comment. Sunday, April 23, Equipment for Edge of the Empire. Equipment is a more immediately usable piece of technology that enables a character to perform a task that they otherwise would either be incapable of doing, or would be less able to do.
Stuff includes cargo like raw materials, unfinished gems, foodstuffs and other items that generally have a value to someone, somewhere. Stuff is one of the things that fuels the economy of Edge of the Empire, and there are dozens of different interesting stories you can tell about moving Stuff from one place to the next.
There are also several specializations that lend themselves to this type of a campaign, and smugglers are probably going to be front and center to this story. Explorers and Traders can also have a lot of fun with this area of the economy.
Equipment is immediately usable pieces of technology that performs a specific task or function. This can be as simple as the rope line used to climb up a building to as complex as the navcomputer that plots hyperspace coordinates. Some equipment requires an operator, like a weapon or a vehicle, but other pieces of equipment are self operating mostly droids.
Equipment has an amazing range of customization options and characters that have the skills to perform these modifications can find a lot of work in Edge of the Empire.
Equipment can also have a lot of value, and you can make money moving equipment from point A to point B. Some things are just not as common as other things. Glow rods are easier to find than blaster weapons, and blasters are easier to find than high explosives. There are modifiers that can shift rarity up or down, depending on a number factors including location, local availability, and legality. Rarity adds a number of purple dice to the pool to locate the item, with easier things adding fewer dice.
Rarity also affects buying and selling things, but you need to remember that the prices and such listed in the book are suggestions, and the Gamemaster has the final say over what affects price and how much things end up costing to buy and what price you can get for them.
Stuff and Equipment both have Encumbrance values. Encumbrance is a combination of weight, bulk, and mass that determine how hard a thing is to carry or move. A person droids included can generally carry an Encumbrance of 5 plus their Brawn attribute without any trouble. More Encumbrance causes the addition of setback black dice to any agility or brawn checks made while encumbered.Ascendant campaigns can view previous versions of their pages, see what has changed and who did itand even restore old versions.Cambridge audio cxa61 vs cxa60
It's like having a rewind button for your campaign. We've already been saving your edits, so if you upgrade now you will have instant access to your previous versions. Plus, you get a day free trial, so there's nothing to lose.
Designed as silver button on a collar. Voice can be heard up to long or extreme range depends on terrain and env. HoloNet and relays are regulated by Empire, most reserved for military use. Allows user access to the HoloNet. Complete with power-packs, receivers, speaker boxes etc stored in a backpack carrying case.
Can not conceal loud noises like blaster shotsbut e. Instantaneous, faster-than-light communication between star systems — but not linked to HoloNet createing Sector wide communications grid. Ships have them for long range messages and distress signals.
Harder to detect and trace than HoloNet. Technologie Encryption Module 3 1. More sophisticated than simple comm scrambler without decryption code nearly impossible to break.
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